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Arena Of Valor Butterfly

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Arena of Valor ⚔️ Butterfly Jungle Guide Nintendo Switch (German/Deutsch). ⚔️ Zeig, dass du der Beste bist: hostalbogota.co ⚔️ Arena of Valor – Alle. Which Hero would win in a fight? Vote for Butterfly by Liking OR Vote for Violet by Sharing! #AOV #ArenaofValor hostalbogota.co Techno blade Butterfly from @vickybunnyangel live from the #ValorSeries. Mehr von Arena of Valor auf Facebook anzeigen. Anmelden. Passwort vergessen? - Butterfly character artwork from Arena of Valor #art #illustration #​artwork #gaming #videogames #gamer. Zeig, dass du der Beste bist: hostalbogota.co ⚔️ Arena of Valor – Alle Arena of Valor ⚔️ Butterfly Jungle Guide Nintendo Switch (German/Deutsch).

Arena Of Valor Butterfly

Arena of Valor ⚔️ Butterfly Jungle Guide Nintendo Switch (German/Deutsch). Arena of Valor | views | last year. Show More. Arena of Valor Español · @arenaofvalorsp ¡LIKE SI TE GUSTARON LOS EFECTOS DE BUTTERFLY FÉNIX! #ArenaofValor #AoV. - Butterfly character artwork from Arena of Valor #art #illustration #​artwork #gaming #videogames #gamer. AoV - Nur noch see more Tage! Er ist auch beim 3v3-Scharmützel verheerend, wenn click the following article es dank seiner Fähigkeit Check this out Trommelfeuer mit der gesamten Lane aufnimmt. Zb so Dinge wie in den Tower rennen, oder einfach niemals zurück in die Base gehen Ausser man hat absolut keine Wahl. Sie haben weniger LP als die Helden aus der Kriegerklasse, aber sie machen dieses kleine Manko mit ihrem verursachten Schaden wieder wett. Die Tanks. Druid and Elf 28 views SimjoTV. Unser absoluter Favorit aus dieser Klasse ist Alice, denn sie ist unglaublich mächtig. Und manchmal kommt man dann auch nicht mal mehr rein. Forum Gaming Nintendo JavaScript ist deaktiviert. Und darüber hinaus unterstützt du durch das Isolieren einzelner Einheiten dein Team. Die superschnellen Spezialfähigkeiten von Yorn erlauben es dir, eine Lane einzunehmen, gegnerische Minions zu erledigen oder deine Feinde auf Abstand zu halten. Sonst würd ich ja mal in den Raum werfen, man könne mal zusammen spielen.

Good luck with this build I love it and it rewards smart play heavily! Leviathan 2. Gilded Greaves 3. Rankbreaker 4. Frost Cape 5. This build offers butterfly with survivability, but also very good DPS to finish off the enemies.

This build is very good for team fights and also to kill off squishy enemies 1v1. Time accordingly.

Gank and Support Properly. And the first 3 Abyssal Dragon are your first Priority. Butterfly is a squishy hero. However, leviathan can.

It is a big reason why, when it gives such a massive amount of hp. It also flips punisher to frostbite to help deal with runners. Something I feel works much better than frost cape.

Glided graves, or war boots. Should be the 2nd buy. Depends on enemy team has a lot of control or not. This is an expensive purchase, it also requires 2 slots to 4.

It is need for your end game, or even mid game play. It is butterflies most valuable equipment. Hercules madness- it offers a lot of survivability.

Pys and magical defense. This has to be 4th, because it needs 3 slots to purchase. Curse of death- atk, is great, add some life steal.

Surprise, you want to heal up, not now you are nerfed. Medallion of troy- shield to protect you from mages.

And magic defense. Easily replaced by any other item. With this build I can easily solo abysmal dragon, dark slayer, I can kill many ppl.

Muramasa is garbage with butterfly. Curse of Death is only useful in some cases but also not on bf. Gilded Greaves are must, no War Boots.

Please write the names properly. And with the build you can solo to some extent. Even at low hp you can kill. Facing Zuka is easier too.

But more chances for MVP, Legendary, etc. Notes: 1. If Punish can start with Gnoll Cleaver. Buy Boots Preferably Gilded Greaves 1st or 2nd.

Sustainable to some extent. You can go for Flicker if you want to get in and out of fights. I have a few problems here, 1.

For a tank build, it lacks magic defense and thereby opens Butterfly up to being burst down by mages. Levi, frost cape, and gilded both gives the 3 mainly of element in game hp,resistance and magic armor, alsophysical armor , This build can make bf the incredible headhunter in antaris.

This is an awesome build. It is on my list, as these definitely need updating. Have a few bigger things on my plate first.

If nothing else, Butterfly has lost a bit of HP focus in favor of needing some more damage in order to heal. A bit of defense is still necessary to avoid getting asploded, but things like Rankbreaker and Muramasa will have a much more comfortable place in her build.

Each build is geared toward a different play style, so choose one that fits your personal preference.

All Heroes. How to Play as Butterfly. Hero Item Builds List. Pure Damage. Tanky Assassin. Dark Slayer Lane Assassin.

A bit of a hybrid in between defensive and offensive builds. Crimson Banner is more defensive and synergizes well with the healing effect from Backstab, lending the assassin a lot of additional staying power.

Very similar to our own aggressive Butterfly build that takes advantage of her newer attack damage scaling. Her armor pierce will build over time rather than all happening at once, but that is made up for with the additional abililties players will squeeze out of her in fights.

I listed items in purchase order rather than final order, as it was listed in the comments. This build is a bit more defensively focused than I would care for but can allow Butterfly to act as an off-tank in game.

She will have to work with her team rather than pick off enemies solo. As the submitter said, this requires an organized team to succeed.

Leave a Reply Cancel reply Name Comment. Levithian Provides burn damage to enemies along with fast sweep of the jungle plus helps in tanking up the jungler 2.

Gilded Greaves helps in resistance and good against control effect especially when coupled with whirlwind note:the above boots can be replaced with sonic or flashy boots depending on the situation 3.

Rank Breaker It is build choice for most assassins as it helps in easy escape after a kill or assist this build also allows armour penetration to an extent 4.

Mantle of ra Give a tanky build to butterfly along with a boost to the levithians burn damage ,hence clear jungles faster which takes place around 7 mins after the game begins provided the speed of the game play 5.

Depends on situation of the game Fenrirs tooth if your teams is advancing at fast pace Mail of pain if your team is falling apart the beast : here if none of the options work ie when the team and opponent team are pacing together u might want switch out based on the situations above in this case 6.

I would like to share my build. I call this build Megalo Box. Items In order of purchase 1. Try with a Trustworthy team and then comment.

Wrong items for my build… just noticed. In team battles make sure you are in the back. If the enemy has warriors or assassins who can quickly engage you, save the ulti to counter them — it will save you and the rest of your backline.

Think carefully and act according to the situation. Support hero that is extremely difficult to pin down.

She has a wide array of control abilities which are most effective in team battles. Her damage output is low, making solo actions very undesirable.

The main role of Alice lies in helping her team with buffs, while also controlling multiple enemies at the same time.

If caught off-guard and alone, she can still elude her enemies thanks to many of her beforementioned control abilities.

Max out Sunshine first and play aggressively, rely on Friendship just for speed boost if you get in trouble. If your team gather more often than usual, consider changing focus to Friendship.

Level up Hissy Fit whenever you can. Alice is a team player already from level 2. Being able to stun multiple opponents and speed herself and her friends means she should team up early.

Use Friendship for those moments when you or your teammate are in dire straits, or when any jungler is joining up in the lane.

If opposing, for retreat, if not then for engaging unsuspecting prey. Alice spells deal a decent amount of damage, but it is much more important to exert flawless control over your enemies and help allies when needed.

Use Sunshine on cooldown and focus more on the target that needs to be stunned rather than doing damage.

Friendship is really important to have at the right times. However, no one can tell you in advance what to do with it because it has many purposes and all are equally important.

When engaging enemies, your whole team having speed will make sure that the entire team can follow through in those crucial early seconds of a fight.

In ending stages of a fight, for chase or disengage, it can also play an important role. The major problem of Friendship is that the spell is too good.

Sunshine has no cast time, meaning you can cast it on the move and Alice will not stop to execute that order, which is really important when you are being chased by a stubborn foe.

Adding speed from Friendship will make sure you and your friends are at a safe distance most of the time. A versatile hero with very good sustain, quite suited for laning and finishing off low-health enemies….

A versatile hero with very good sustain, quite suited for laning and finishing off low-health enemies. She is a tough nut with solid damage output but should stay away from burst heroes as her sustain might not be enough here.

Depending on the role, if you are jungle go for Combo as it helps ganks be more potent. If you are in lane, focus on Kickblade, much better for harass and sustain.

Attack and retreat, let your passive from Combo works its healing. The goal is to engage the opponent with Combo, land a few attacks, use Kickblade, and retreat while you have increased speed active.

In the jungle, if the enemy decides to challenge you, show him the strength of Duel — passive. Instead, try to gank lanes where you can approach enemy champions from behind, so you can push them towards your teammates with Combo.

Hopefully, the slow from this skill will be enough to take some out-of-position enemy. Once the fight is in the way, get close, use Enrage and immediately follow up with Combo.

This will take you closer, Enrage -initial damage will unleash, and you start with the enemy knocked up.

Deal damage with normal attacks, use Kickblade and Combo on cooldown, but try to select the targets so the allies can have good use of slowing and knock-up effects.

Although Amily can be very potent in solo situations, try not to have this inflate your ego, her true potential unlocks when there is team assistance behind her.

A versatile melee hero whose abilities offer many different playstyles, making him a suitable choice for many compositions….

A versatile melee hero whose abilities offer many different playstyles, making him a suitable choice for many compositions.

He can go full tank, semi-tank, or a bruiser even. The support role is also an option. However, he lacks solo carrying power and should be near his teammates more often than not.

With this kind of item, talents and arcana set you will want Dark Slayer lane. You can harras with Rend and Undying Protector up and out sustain your opponent with your passive.

You are not that susceptible to ganks but keep the lane in your favor. If you must rotate, do so with your jungler as you are best in pair with someone.

You can either go for a middle lane or enemy jungler, either way is acceptable for you. Arduin himself is not much of an objective taker towers, dragon, etc..

If you are a tank you go front line, start with Rend and try to land the stun on as many enemy heroes as you can.

Grabbing kills is not your top priority as you serve much more as a protector than as an aggressor. Defend your hyper carries and mages disable and take skill shots for them, save Cull for either escape or for some clutch stun.

Being both tanky and a mobile warrior, Arthur is held in high regard when playing against physical damage dealing heroes in the lane….

Being both tanky and a mobile warrior, Arthur is held in high regard when playing against physical damage dealing heroes in the lane.

He can often be used for initiating battles, for example by flanking the enemy team and diving into their soft back-line.

His abilities do not require mana, which makes Arthur significantly less difficult for playing.

Arthur place in arena of valor tier list can be found at the top of the page. Thanks to his strong one on one style Arthur can do very well in the laning stage.

Early on, clear the minion waves with Holy Guard. Whenever you get a chance, poke the enemy hero with Righteous Fervor-Holy Guard combo.

Do it two or three times and the enemy will be forced to leave the lane. When you get to level 4 and unlock the ultimate, use it only to ensure the kill when the enemy starts fleeing.

With a laning partner by your side, you can do even better. Go for the squishy targets like marksmen and mages, they will fall like flies.

You need to engage the fights most of the time. There are two ways to do it, depending on the enemy team composition.

Go with Deep Impact instead, followed by Holy Guard, and you can use Fervor to slow them down if you are confident you will prevail.

Also, you can save it as an escape option, in case something goes wrong. Use Deep Impact on running foes to finish them off.

If something goes wrong Righteous Fervor should be recharged, so you can use it to escape. An AP tank reliant on self-healing and control over the enemy.

Disturbingly versatile, Arum is one of those rare heroes that can fit into any role and any team composition.

You can basically play anything with her. Arum is a natural diver — be it engaging towers or just jumping into a peak of an ongoing battle — she is equipped for making casualties.

Arum is pretty much level 1 god, pick Lion Tamer as soon as the match starts and start stacking before you leave the base. You can go boots first item and bully the enemy jungler, while at the same time you can clear waves and bully enemy laners.

Keep clearing waves and moving around and playing risky, because of your passive you will hardly pull any ganks off pre level 4, but still, Arum can be a really big nuisance and if a fight begins early you will probably get on top.

You will always want to start with 3 Ravenous Beasts stacks, spam Lion Tamer until you get those, after that, you can either use Uncaged for some poke or to Split your enemies apart, if that happens Flicker into the squishiest enemy hero and use Snare.

A durable warrior with decent mobility, but needs to viciously farm her way through. Astrid is a frontline warrior who rushes in the center of battle.

She can soak quite a bit of damage, while also dealing tons of it back. Susceptible to kiting. If you plan to gank early before level 4 then go for Sage Golem first and start from there.

When you gain a red buff go and gank the mid lane. If you plan on waiting for the level 4, then go for Might golem first, so you get additional DoT while clearing camps.

Astrid ganks are not greatest as she does not have hard cc, but Leviathan jungling item complements her abilities greatly.

That in addition to the advantage in levels is the main reason why she can do well in the jungle. While ganking, slow down an opponent with Fearless Charge and follow through with Spin Slash spam.

Stay behind if your foe is stronger than you. After you complete some of the major items, like Mantle of Ra, test it out and challenge your opponent, see how you stand against them and modify item build accordingly.

Take boots that help you against that opponent specifically. Subsidize your lane time with near jungle monsters when you have time, for example, if you pushed minions away from the tower and you think there is enough time to do that.

A stealth assassin and a good skirmisher, equipped for objective control such as Abyssal Dragon or Towers…. A stealth assassin and a good skirmisher, equipped for objective control such as Abyssal Dragon or Towers.

Nothing suits him better than the role of a jungler. His abilities allow him to quickly clear camps and maintain decent sustainability in these areas.

Also, having a stealth assassin roaming the map can often put significant pressure on the enemy team. Note that enemies are being warned by the proximity of your presence, and from a fair distance also.

Prioritize Forearm Strike, this is your main damage source when jungling. Take ultimate whenever you can. AoV Batman is played in the jungle and has a lot more potential in that role than he would in any other lane.

Start the normal route blue to red and once you reach level 4 you should start ganking. Start by going into stealth while you are still approaching the lane.

Once in stealth enter the lane from behind the enemy and before they have time to react use Batarang to hit as many of them as you can.

If you manage to hit multiple targets, use Forearm Strike but try to reach all those with Batarang debuff, if you cant, focus on the primary target usually carry.

Save damage part of the ultimate for either escape or finishing an opponent off. With Soulreaver completed and level 4 to 6 you can already easily solo Abyssal Drake, you should do this whenever you feel enemies have their hands full.

Try to stay out of their vision even outside stealth. Enter the fight once your team starts to engage or is engaged upon, try to single out squishy heroes and land Batarang-Forearm Strike combo on as many enemies as possible.

This will provide some nice damage and stun on multiple members. Immediately after you do this, reposition yourself in such a way that safety is your priority.

His strong points lie in pushing off enemy laners with his abilities and being able to survive these actions long enough on his own. Probably the hardest target to gank.

He can also assist his whole team in critical situations, relieving them of any control effects. Chaugnar has no innate sustainability nor physical damage to launch an all-out attack, but he can survive living hell if targeted — allowing his teammates noticeably easier time in team fights.

Prioritize Energy Surge, this is your main poking ability which also removes any CC abilities on yourself.

Chaugnar can be played as both solo DS lane or in the lane with marksman. Whenever possible, take down some of the jungle creeps with your lane partner in order to get level 4 asap.

Also, coordinate with your teammates to take down the Abyssal Dragon. When you are about to attack the enemy, try to stack up two stacks of Shockwave before going in, as it will increase your burst potential by a lot.

It will also allow your Energy Surge to be cast more often when chasing the enemy down. A general rule is: Get two stacks of shockwave, and then slow the enemy down with Energy Surge, run in, cast Shockwave as much as possible and do a follow-up Energy Surge as soon as it resets.

As for the ultimate, use it to remove the CC effects from either yourself or your teammate. In the later stages of the game, your role is to slow down enemies and to cleanse your squishy teammates.

Keep an eye out for those that might dive your carries and time your ultimate well to remove any crowd control effects from them.

Also, use the energy surge to slow enemy assassins down, and make it as hard as possible for them to dive your back line.

Try positioning yourself in such a manner that your body is protecting your back line from any dangerous skill shots That way you will make it much harder for enemies to take down your carries.

Combining his abilities will provide a triangle of damage, mobility, and sustainability. He is equally effective as a jungler or DS laner.

Errol has a high probability of being targeted in team fights given his damage output, squishy nature, and susceptibility to crowd control effects.

Boneshaver is a top priority pick for a few reasons. First, it is the only Skill Errol has to deal with targets at the distance.

Second, not just because it has the strongest AD scaling but in combination with stacks from the passive from which it scales as well double-dip , Boneshaver can produce some crazy levels of burst-damage.

Her specialties include very high mobility and crowd control. Thanks to her Shadow skill, she is able to move around the battlefield with ease.

This skill can be used for engaging, and also as an escape tool. Spin is the priority. If you get invaded or if u invade, Shadow might be a better choice at level 1, but after that max Spin.

Focus on farming but whenever you cast Spin, try doing it in such a way it lands on an enemy champion.

In Arena of Valor playing Airi in the team, fights can be done in a few ways. The best way is to assassinate enemy ADC or Mid laner, you should be able to go with the combo mentioned above, but still, keep your eyes open since when initiating combat you will be first to get hit, and as soon as you are in a solid position use Ryuu as that CC immunity and shield might prove essential.

The other way would be to stay on the outskirts of the fight, poke with Spin and Shadow in and out a few times for even more poke, join your front line in engagement and proc Ryuu.

In this position, you should be able to either shred enemy tanks or to shadow over them and go for the backline, which would depend on how the fight plays out.

Usually going for the highest damage dealer is the most profitable solution. She is a support mage capable of dealing decent amount of damage while providing her team with buffs and heals….

She is a support mage capable of dealing decent amount of damage while providing her team with buffs and heals. Her Wind Cuffs skill can serve as nice crowd control, especially against diving enemies.

Most importantly, her ultimate can make or break team fights, which makes Annette incredibly potent in the hands of a skilled player.

Annete placement in arena of valor tier list can be found at the top of the page. Gust Force is the top pick, it has great damage and its AoE damage is not something to ignore at any stage of the game.

When you are back in lane, start zoning enemies, use the fact that Gust Force is dealing huge damage. Once Wind Cuff is available, have it ready in case the enemy decides to ignore your 1st skill, in that case, use 2nd ability to lock them down for the entirety of Gust Force duration, this will certainly push the fight into your advantage.

Other than that, roam between mid-lane and your marksman and assist those in need. At this stage of the game, the enemy must be aware of you and what Annette can do.

Use Gust Force at every opportunity you have to deal damage. Hurricane Wall is especially important in team fights and the moment you decide to use it will have huge importance.

A safer option would be when the enemy tries to engage upon your damage dealer and you using it as a means of protection.

If you opt for a more playmaking style than you can use the ultimate to split enemy team apart and let your team deal with only a few enemies.

At times when your team is engaging Drake or Dark Slayer, aside from helping with damage, you can effectively use Hurricane Wall to prevent the enemy team from reaching the objective and challenging it.

Siege-master and marksman, Brunhilda is a well-rounded marksman with strong movement, ability to strip the enemy heroes of their armor, add a shield to herself and finally transform into the long-range artillery that poses threat to everyone in a huge radius around her.

As soon as you plant the mine, attack small creep next to your lane. While in lane place one mine on the side.

Linger around that mine while clearing wave. That mine serves the purpose of deterring the enemy from diving you. Be efficient with Sentries.

It provides way more than most of the arena of valor skills. Always have one on the ground and one ready to use at moment notice. Before level 4 the prime goals are safety and experience.

Once level 4, increase aggression. Make sure to punish enemies whenever they get close enough. We do this in order for skill 2 to be available again while we are stationary.

Use it to push the enemy toward their tower, which creates a condition for the siege situation. Exploit the range by standing in the brush and attacking the enemy for the duration of the ultimate.

Brunhilda is largely dependant on her team. They provide protection and control while she is dishing out loads of damage. As with every other marksman, play around her maximum range.

While moving with the team keep placing Sentries on the flank where enemies can come from. Make sure to use the zoning effect of your ultimate.

Brunhilda is strong at contesting objectives. However, if you decide to do so, make sure to have allies close enough, otherwise, the opposition will end you.

Similar tactic applies for Towers, basically position yourself such that allies are an active barrier in between you and your targets, while you dish out damage from afar.

Have skill 1 cooldown ready in case you are being engaged upon. If the particular enemy is stronger than you, hit Skill 2 Sentry to slow down the enemy and give you a shield, then Skill 1 and run away.

A juggernaut, a mobile fortress, there are very few, if any, champion that can be described like this…. A juggernaut, a mobile fortress, there are very few, if any, champion that can be described like this.

In his regular form, Cresht is more of a support champion and relatively useful at that. However, once ultimate is used options open up, absorbing entire enemy team firepower, taking shots from the tower and so on.

Being able to increase his own tankiness on demand is one of the major strengths of this hero. Find Cresht place in AoV tier list at the top of this page.

Early-game, when you are without Metamorphosis, use Aquatic Shield to engage and then Typhoon for some cc and damage, then fall back.

Your primary goal, besides tanking, is protecting your weaker allies. Rush to the aid of your allies with Aquatic Shield to boost their health and you can push the enemy away with Typhoon.

In lanes always stay close to the weaker ally to give them a hand if needed. During, and even more importantly before team fights, plan your actions and play according to the accumulated Rage.

Be careful in picking the moment you use the ultimate. You want your team to be ready to engage and use it in the most disruptive way you can, for the enemy team.

Insane range, great burst, very good mobility, and great vision. So yes, Elsu has flaws, but with clever positioning and proper planning, you can enhance strengths and hide your weaknesses, or at least bring them down to a minimum.

At level 1 take Sentinel and then level up Snipe as a priority. As soon as the game starts, go to the important location near, or inside, the river and place Sentinels there.

Let them act as gank prevention for you and the middle lane. Go to your lane and move close to some wall that is beyond enemy vision, but still in range for you to Snipe minions or harasses opponents.

When moving through the jungle or repositioning, make sure to enter stealth and hug the wall while doing so.

Your role here is pretty much the same, stay back, poke, harass and try to aim for squishy champions, like enemy marksman or assassin. In an early game that was not of a big issue, however, later on, it is very dangerous to move in the jungle without team escort, and team should escort you to place Sentinels to, for example, surround the Dark Slayer pit, or Dragon pit, or any objective you plan on taking.

So, on one hand, you need to stay back and poke from a great distance, on the other hand, you must be up there with front-line champions when moving through the jungle.

This cannot be thought in one guide, it will require some practice and experience with the champion. A medium attack range assassin, Enzo poses a threat for every marksman that relies on kiting or feeling safe at the distance….

A medium attack range assassin, Enzo poses a threat for every marksman that relies on kiting or feeling safe at the distance. Enzo has strong jungle clear speed, that goes through the roof once he gets to level 4 and gains access to his ultimate.

While he is good in solo situations, his true strength are skirmishes and the ability to toss around enemy targets, while dishing out good amount of damage.

Note: be careful when using Judgment on jungle creeps, especially with Amputate buff, because it can lead to unwanted resets.

Start the jungle from the opposite side of Dragon lane, and work your way to the other side. Pay special attention to the enemy mid lane, and punish if he overextends, try creating an advantage for your team-mate.

Once your jungle is cleared and you are level 4, gank DS lane and depending on the success, prepare to take down the Dragon.

After that, pay more attention to the strategic element of the game and the team fights. Lurk in the brushes outside of enemy sight in preparation for the fight and wait for the initiation.

Wait until the enemy team uses their main control abilities and then charge-up and land Judgment onto the squishy target, immediately followed by the ultimate and normal attack.

Use Amputate to take you away from the rest of the enemy team, use Judgment second time to pull the target behind you and again normal attack.

Use ultimate for the second time and again normal attack. This combo should be executed within a very few seconds, it packs a lot of burst and should take you to the safe distance, at least as safe as it can be.

It is important to practice this champion a lot because it is not possible to always create skill combos, so quick thinking, good reflexes, and knowledge of the hero are all essential in order to be an effective AoV Enzo player.

A long-range objective oriented marksman, Fennik can be extremely dangerous when ahead of his enemies.

The ability to mark the objective tower, dragon, dark slayer and destroy it very quickly, is something everyone should be mindful of.

The one big problem Fennik has is a lack of early game impact, and considering the importance of that game aspect in Arena of Valor, this comes as his major downside.

In the laning stage, you can play Fennik in two ways. Stay in the jungle and gank when you get your ultimate, or the second option is to stay in lane and poke the enemy until you force him to base.

After that, the tower is all yours. Killing the jungle creeps close to your lane is something to do on the side. Fennik can make the whole team go after him when they realize how fast towers are going down.

If you need to gank start with Chain Hammer Cyclone, put the mark on your foe and keep attacking. His Mark is the main reason Fennik needs a lot of attack speed.

As in the laning stage, you have 2 options for team fights too. When you are close to finishing off the last enemy towers you could risk it, go sneak and finish the game while your team is fighting.

A less risky option is to go with your team and participate in the fights. Stay all the way back at the edge of your max range. Start with Chain Hammer Cyclone, Mark the closest enemy and bash him with auto-attacks.

This old-timer still has a few tricks up his sleeve. He is one of the mages with continuous damage output and great wave clearing abilities.

He also has good sustain and some crowd control, but his main flaws are mana and the lack of burst damage. In team fights, he can provide a lot of zoning for his back line, thanks to his AoE abilities.

These also allow him to clear waves very effectively, which is great when defending against the enemy siege. His most reliable means of damage dealing is Fire Crash.

Poke the enemy with Fire Crash, and use the minion wave to hit him with the splash it makes. They are stationary most of the time, and the splash radius is pretty big so it makes the hits much easier.

Harass your enemies whenever you can use Rain of Fire on yourself when they dive you, it should give you enough time to escape. You can even hit them with Fire Crash to get the shield and bonus speed.

Eventually, you should make the enemy leave for the fountain and lose EXP and gold. This is his playground.

Most of the abilities Ignis uses are AOE, and some of them have a rather large area of impact. First of all, stand at a safe distance and poke the enemies with Fire Crash.

When the fight begins, cast Rain of Fire on the largest enemy group, followed immediately by Holy Embers. This should stun the enemies long enough for Holy Embers to activate, not giving them any chance of escaping, and as a bonus, the enemies will be marked, so True damage should apply.

Use Fire Crash right after Holy Embers and keep spamming it whenever it recharges. This combo has quite the impact if you execute it right.

She is the first hero to have a proper pet, which makes her playstyle quite unique. Attacking or using Skill 1 will send Furball to attack as well.

Using Skill 2 or walking away from the target, will send Furball back to Ishar. This allows you to control her pet easily and opens up a lot of possibilities.

Also, Ishar has a decent crowd control in her skillset, which is another reason she is useful in team fights. However, if you prefer to play harass—support, prioritize Skill 1 like you are solo lane.

By looking at Strengths and Weaknesses it is a straight forward conclusion to what is the best course of action.

Mainly stay behind and harass. At level 1 take first Skill, focus on harassing opponents more so than clearing minion waves.

It is better to harass, so either you force him back to base, in which case he is losing some gold and XP, or stay there at risk of additional shots from Skill 1 or potential gank.

For levels , when your jungler is about to gank, make sure to be close enough to walk-in and use Skill 2 to knock-up, followed with Skill 1, then fall-back.

At level 4, make sure to have an Enhanced version of Skill 1 ready to use Skill icon turns red , then just before jungler comes out use it to slow down the enemy, use the ultimate and walk into the melee range.

Once there, wait until Dreamy Circle is about to expire and use Skill 2 Somnial Shield , then again follow up with Skill 1.

This is almost 3. In team fights, she is a fairly simple but impactful hero, much more so than in laning. There are two main tasks for Ishar in Teamfights:.

He is perfectly suited for split pushing the Dark Slayer lane. His skill set allows him to clear waves of minions fast, he has great sustain thanks to his 2nd skill, which makes him an excellent dueler when paired with his ultimate.

In most cases, it will take 2 or more enemy heroes to drive him away from the lane, which should open a lot of options for the rest of his teammates.

High damage. He can take out a lot of other melee heroes 1 on 1, no matter the class, especially later in the game. After using Enraging spear your basic attack range increases by a good margin, so you can cleave all the opponents in front of you.

High sustain. Again, thanks to the Enraging spear, he has a lot of life steal. You can always enhance this further by building some more sustain items.

Scorching Wind is a must, build it as soon as you can. After you reach lvl 4 you can easily solo the dragon, and the Dark Slayer can fall at lvl 8!

Not a lot of heroes can boast such capability. Start ganking the lanes at any time after lvl 4, you can engage and disengage quickly without the fear of being stunned or slowed.

You want to engage the enemy team backline, but only after the fight has already started. Get in using Sea Spear for the slow and surprise, follow it up with Gore Lord to make yourself immune to cc and turn on Enraged Spear.

You might survive thanks to the sustain, but if you start running you are doomed for sure. She is incredible at harassing her opponents from a distance.

Thanks to her passive, she can be very mobile, and avoid ganks with ease. Krixi also possesses plenty of AoE damage and amazing wave clearing potential, which makes her great at defending against the siege and also allows her to dish out some serious damage in team fights.

Still, she can be quite susceptible to divers, so you should be extra careful when playing against such heroes.

Keep your distance, stay at max range while poking with Mischief, immediately run backward unless you are teaming up with your jungler to outnumber the enemy.

Otherwise, have it ready for safety, you will be targeted by assassins often and you want to have options for disengage.

The best position to be as Krixi is to have enemies keep running toward you, while Mischief is being repeatedly cast in their direction.

This foxy lady is one of the hardest heroes to master in Arena of Valor. However, her skill set offers so much, and once you get accustomed to it, you will definitely grow to like it.

She has incredible burst damage potential, and she is capable of single-handedly destroying any non-tank in a matter of seconds.

To top things off, she has fairly good mobility too, which is great for both engaging the enemy and getting away from sticky situations.

The solo middle lane is the best option! Her long-range spells make her hard to gank. The First level, Shining Light can be used to harass your opponent and kill minions faster.

Play safely and wait for your level 4. Once you hit level 4 Liliana becomes a Mobility Finisher hero.

Use your mobility to quickly go from lane to lane and make kills happen, or pressuring advantages to take down objectives.

There are many ways how to approach the battlefield! One of your jobs is to delete low HP enemy heroes and deny their escape with your mobility.

In Human Form use Blinding Light to help your teammates and stop channeling spells. When the team fight starts, keep your distance from close combat.

Unpredictable can be used in a split second to avoid enemy spells that can give you an advantage in fights. If your team is applying pressure Fox Form is more useful, where Human Form is best for defending.

The reason for this is because she gains great bonuses whenever she is in a brush, and thankfully, the jungle is full of those….

She is simply said, an amazing jungler. The reason for this is because she gains great bonuses whenever she is in a brush, and thankfully, the jungle is full of those.

The moments she gains level 4 and unlocks her ultimate, her damage output skyrockets. Also, she can place traps at key locations on the map, and these will reveal any enemy that passes through.

This can be extremely helpful for her team, and thanks to her Piercing Gaze, nobody will ever need to face-check brushes.

To top things off, she has an amazing chasing potential, as long as there are brushes nearby. Use filters at the top of the page for aov tier list placements.

Piercing Gaze is your first choice. You should almost always play as a jungler. Playing in the lane is suboptimal because while jungling Lindis can use brushes to a great extent.

Also, while ganking, make sure to use your traps to help you out with clearing waves fast, as well as harassing the enemy Hero whenever you can.

Make sure to use that great amount of speed gained from entering a brush so you can come to aid to an ally. Keep in mind it also strengthened attack applies with two stacks of the Piercing Gaze debuff on the enemy, so use that to your advantage.

When fighting in the lane, try to fight from the brush, since it will give you bonus movement speed and damage, and those things can be key to winning lane fights.

When you spot an enemy jungler coming to gank your lane, always use traps to slow him down and buy yourself and your lane partner time to back away from the gank.

When your jungler comes to gank, use traps to slow enemies down and prevent their retreat. Always help your jungler when they are killing the Abyssal Dragon since that extra Gold and XP will help the entire team.

Whenever you can, kill the jungle creeps to gain some bonus experience and gold. In team fights, you should always stay behind your tanks.

Try to position yourself so that you can use the bush to your advantage and kite the enemies that might be diving you, or to chase down low HP Heroes.

If the enemy is nowhere to be seen or if they have some stealth Heroes like the Batman, use your Piercing Gaze to reveal them.

Never face-check the bush when enemies are missing. Always use your Piercing Gaze ahead, as it will save both you and your teammates.

When attacking enemies, try to always move between attacks, and always keep the optimal distance between you and your target.

If you walk too much forward you will expose yourself both to the enemy front and backline, and you will most likely be CC-ed or burst down quickly.

If you can choose who to target, go for the enemy assassins first, as it will prevent them from killing your backline thus giving you an edge in team fights.

Being tanky support, with strong base stats and the ability to pull enemy characters in, and lock them down with Taunt is what makes Mina a great and very valuable support hero….

Being tanky support, with strong base stats and the ability to pull enemy characters in, and lock them down with Taunt is what makes Mina a great and very valuable support hero.

Still, there are a few things to consider. She is strong against melee champions and has no means to escape from fights.

In a situation where Mina is played in a well-organized team, her value is incredible, but in solo play, she can be a double-edged sword since she needs her teammates to follow up whenever she initiates.

Mina is played mainly as support and her role is simple, keep the targets attacking her instead of squishy allies. If the opportunity presents itself, Death Scythe enemy into the allied tower and use Dark Dominion.

But, overall Mina is not the greatest solo laner, as her strength comes from creating opportunities and providing time for allies to do their thing.

Considering how important her ultimate is, try not to waste it by overlapping with crowd control from teammates.

Staying in the midst of the fight demands that you do not fall behind in the early game. In a team fight, you are the front line and your job is to hook enemies toward you, reposition if there is a chance to taunt even more targets, use Dark Dominion and spam Whirling Scythe.

If the fight prolongs long enough so your Death Scythe comes off cooldown, use it to keep anyone from attacking your main damage dealers… Either protect them or if no one is attacking them then use it for cleaning up enemies, pull them back into the range of your carry.

A melee assassin with tons of mobility and some crowd control. Lacking any decent defense, apart from immunity to crowd control for the duration of ultimate.

It is always difficult to play squishy melee assassin in team fights and Nakroth is not an exception. For some people, Nakroth is not a great pick, but for players with good reflexes, this hero can do wonders.

Start with the Sage buff side and clear the jungle from top to bottom. Keep an eye out for any enemy overextension and punish them accordingly.

Your highest ganking potential will come when you hit level 4 so at that time look for ganks. Instead, play like an opportunist, punish mistakes and assassinate targets with lower HP.

Hiding in a brush and starting with Jury Fury or Death Sentence is a great way to start a gank, be as efficient on the map as you can because this is the period of the game when Nakroth shines.

So focus on objectives and team fights. In team fights, you will have two choices you can either go in with your front line for some extra CC or you can spend some time waiting and lurking for the right chance to kill marksmen or finish off the low-HP enemy hero.

With this kind of skillset and build you are an assassin, not a warrior so killing squishies will be easy for you.

Lots of harass, decent control, and damage no-one can be ashamed of. Natalya has the firepower of artillery and the mobility of a snail.

High mobility characters or the ones that can outrange her are the ones she struggles against the most.

Also, she requires perfect positioning since she needs to stand still while channeling her ultimate.

Find Natalya place in arena of valor tier list using filter at the top of the page. Arcane Spirits is your first choice. She is an excellent laner.

Even if she is solo in the lane she can hold off 2 heroes. Dealing a lot of damage, and having good range allows you to poke safely.

You can clear the minion waves with Arcane Spirits and since it goes through minions you can poke the enemy at the same time.

If he starts chasing after you, use Arcane Nova to stun and ultimate to chase him off or kill him. Arcane Nova is a good skill to initiate fights, but you can also use it as the escape tool.

Not much to tell, you stay in the back behind your team and spam your combo. The range of your ulti will allow you to hit more heroes, try to target at least two.

After you use the ultimate, your Arcane Spirits should be refreshed, so cast it again behind the enemy lines. He has high damage, is very tough, and possesses the ability to lock an enemy down.

All of this plays well in hand of this mighty split pusher and one-vs-one powerhouse. All of this makes Omen strong split pusher, and if properly utilized he can stretch the enemy team to the point of breaking.

You want the Dark Slayer lane because of your 1v1 potential, you wanna start slow and farm up until u get some levels then you will want to trade some damage here and there.

Mainly focus on split push and try to attract as many enemies to your lane so u can open the rest of the map for your team to grab the advantage.

Later, as dragon loses on importance, try switching lanes with your teammates so your team has more space around Dark Slayer pit.

For Omen team fights are the hardest part of his gameplay. Nevertheless, you have to play team fights really carefully and play with your gut.

This is one of the most annoying heroes to play against, and for a good reason. She also has a decent sustain, which means she can either go Jungle or Dark Slayer lane, and that makes her fairly flexible.

Other than that, she has a lot of crowd control abilities allowing her to either prevent enemies from reaching her back line or to lock down enemy carries.

A highly mobile, magic damage, melee assassin with one long-range harass ability. Raz is a tricky champion.

On one hand, his harass and burst potential are immense, the mobility is off the charts, and the amount of control is the stuff of legends.

On the other hand, his mobility must be practiced to the point where it becomes instinct. He is squishy and yet at some point, he has to dive into the enemy team.

Because of that, he is one of the most difficult heroes in Arena of Valor. However, this exactly makes him incredibly rewarding for any player who manages to master his skill set.

Power Surge is the focus of this build, enabling you to play safely in laning phase and collect the much-needed XP and gold without too much interruption.

Take the solo lane, be greedy, take as much experience as possible, squishy melee champions are not fun, or useful for that matter when playing from behind.

Play it safe and abuse range of Power Surge for either minions or unrelenting harassment, build up advantages however small they are. Sometimes it is useful not to be aggressive when engaging, thus building up a picture in your opponent eyes of you being a passive one, but in actuality, you are waiting for the right moment in form of an incoming jungler or proximity to your tower, and then flipping the switch, changing from long-range artillery into an aggressive pounding predator.

Raz is an opportunist, be it on the offensive or the defensive. In the offensive, wait for your tanks and warriors to engage and take the initial fire, while you try to flank the enemy and focus on taking down enemy marksmen or mages.

Explosive KO can put your foes in their place, at your tower or in range of an allied ultimate.

Rising Uppercut can assist greatly in holding them in place. She has tons of sustain built into her skill set. This allows her to remain in lane for prolonged periods of time….

This allows her to remain in lane for prolonged periods of time. Other than that, she can easily escape ganks thanks to her second ability which provides Roxie with shield and bonus movement speed.

Lastly, her ultimate can be a complete game-changer — being able to pull and drag an enemy towards your team can turn the tide of battle.

Avoid combat with enemy champions, not even to help allies before LVL 4. Instead, focus on clearing the lanes and in downtime take some jungle creeps, while constantly disengaging and moving away from the enemy.

The best position for Roxie is invading and stealing enemy jungle monsters because she is constantly in a position to use her strong side, that is — escaping the enemy team.

Instead, try to push lanes and if you notice the enemy jungler on the other part of the map, hop into his jungle and clean it up.

Approach the combat from the side of your team. Flanking can sometimes be an option as well. The mechanics of this task are simple but the responsibility is over the top.

Those few seconds are almost all that is important about Roxie, as, for rest, any decent opponent will know how to handle, but being hooked and dragged toward allies is not something most champs can handle.

If you enjoy playing a support that offers a lot of safety, then Sephera is the hero for you…. If you enjoy playing a support that offers a lot of safety, then Sephera is the hero for you.

She can safely poke enemies from a distance, her passive will constantly heal her teammates while damaging enemy heroes, and she also has decent crowd control abilities.

Focus leveling Water Spirits. This is the main damage dealing skill, and since we are going to use this one on cooldown might as well make it the most effective it can get.

Sephera is in a strange place when considering her role. However, the best use of Sephera is as roaming support. In which case, the focus is on landing good Wall of Water, support with damage from Water Spirits make sure to land 1 normal attack between every usage of this ability.

If you are lvl 4, use the ultimate when both teams are at each other, to damage enemies and heal allies, and immediately retreat and repeat the routine, 1st skill — normal attack, in order to bring cooldowns down asap.

Except for one key difference, almost everything is the same in team fights. Here is what we talk about: you start the fight in a very dangerous position, slightly closer to their front line than it is safe but ONLY if your team is with you and on the same page.

This dangerous positioning will draw attention from the enemy and the engage will follow up. Here is what is dangerous: you need to use ultimate that very second and allow enemy to cast their major damage shenanigans while you are immune to it if you plan on doing this consider using Purify talent instead of Heal.

Might not seem like much but in the grand scheme of things those abilities will not land on your allies and the amount of damage prevented is insane.

This might not show up on statistics as healing done or something else, but the impact on team fight will be great and victory will be much closer.

Great burst, tons of health, high movement speed, tons of control. Still, slow effects are his Kryptonite, and sometimes, his knockbacks can bring more harm than good.

However, if the player is really skilled at playing this hero mechanically, and knows how to work with allies to set up fights, in that case, Superman can be truly amazing.

Scroll to the top to find Superman in arena of valor tier list. In order to properly play Superman in flight mode a more important one , one must think of him as a flying gun.

During the laning phase, use Kryptonian Strength whenever possible but know that it is imperative to land as many of those as possible because it has a long cooldown.

Use it as harassment if you are up against lane opponent. Save Man of Steel for purpose of retreating. Learning to play Superman will take some time so, make sure to invest a lot of time before deciding to join ranked games.

Aside from everything we already mentioned about him, while playing this champion there is one crucial aspect we must consider. Because this is something that has to be considered on a case by case basis, and because of that we cannot tell you how to do it properly, instead, the only thing we can tell you is to make sure to have a lot of experience with not just Superman, but also to know other champions and how they are played in order to predict their actions.

Considering everything said in here, it is clear that Superman is a high skill champion, from movement, positioning, predictions of allied actions and much more, the number of factors influencing his gameplay is enormous.

Thinking about everything may be to slow process, instead, if you want to play Superman, make sure to have so much experience that decisions become instinctual.

An ability to increase range, for a marksman of this caliber, that sort of ability is too good…. An ability to increase range, for a marksman of this caliber, that sort of ability is too good.

Her lacking in the mobility department is compensated with long-range stun which is quite useful for engaging and increased effectiveness playing alongside ally.

At least until you get some better items and unlock your ultimate. Stay back, all the way back to the tower and defend if you must.

If you have a friend with you, be bolder and poke the enemy whenever the opportunity arises. Make sure you stay just outside the range and you can shoot the tower with it.

It has an awesome range so you can hit some unaware foes with it and stun them. You can also let the enemy initiate and the pattern is the same.

Use your ultimate, The Morning Star is your next move, and you can spam normal attacks from afar while slowing the enemy.

You can use Penetrating Shot, or you can save it for running foes. If the fight is going in your favor, be more aggressive and lower the gap between yourself and their backline, so you can slow them in case they try to retreat.

The ability to generate additional gold simply by being around is often overlooked. Other than that, TeeMee can zone the enemies fairly well with their Pooty Poots.

This combined with Chain Lance can give their carries some extra breathing room, and if everything else fails, TeeMee can use their ultimate to save one of the allies or themselves from dying.

Prioritize Pooty Poots unless you have the ultimate available for taking. Be aggressive early because Pooty Poots PP at this stage is huge.

At the start choose one of two actions, one is to help your jungler with full damage Pooty Poots, or team up with allies to invade and disrupt the enemy jungler and make him work for those creeps.

With level 2 you already have the potential to tower dive. One scenario is to stay in the brush, channel PP 2. This is a potent level 2 tower dive.

If everything goes as planned your ally will follow up on it and create an advantage in the lane. Make sure you take advantage of the roaming potential from increased speed, gap closing and control all packed into 1st and 2nd skill.

If they overlap the difference can vary from 1. Although Teemee does not seem imposing as characters like Cresht or Toro, or dangerous like Batman, the fact is if you get caught with Chain Lance and receive fully charged Pooty Poots in the face…you are as good as dead.

Anticipate how long your ally can survive and use Being a Bro roughly 1. Practically, land a good ultimate and see how team fights change from total loss to total domination.

He is one of those defensive supports that are supposed to keep the enemy off your back. Thane has good mobility, a nice amount of crowd control and great true damage ultimate.

He is also very difficult to burst down, thanks to his passive. All things considered, he can do wonders in the hands of a skilled player.

Take the Ultimate whenever you can. As soon as you gain level 2 start skirmishes, either in your lane or by ganking another lane.

Pay attention to heroes with high mobility such as Tulen, Aluriel, or those with Flicker talent in general, since they can blink to the side and avoid being hit by your ultimate.

If you are ganking usually it is a good idea to come from behind your opponent and push them toward your ally. This is not a great idea if a said opponent is much stronger than your companion and can take him out in one combo.

In that case, make sure he dies while under crowd control. It is advisable to flank an enemy when charging. Basically always take into consideration who your partner is.

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His most reliable means of damage dealing is Fire Crash. Poke the enemy with Fire Crash, and use the minion wave to hit him with the splash it makes.

They are stationary most of the time, and the splash radius is pretty big so it makes the hits much easier. Harass your enemies whenever you can use Rain of Fire on yourself when they dive you, it should give you enough time to escape.

You can even hit them with Fire Crash to get the shield and bonus speed. Eventually, you should make the enemy leave for the fountain and lose EXP and gold.

This is his playground. Most of the abilities Ignis uses are AOE, and some of them have a rather large area of impact. First of all, stand at a safe distance and poke the enemies with Fire Crash.

When the fight begins, cast Rain of Fire on the largest enemy group, followed immediately by Holy Embers. This should stun the enemies long enough for Holy Embers to activate, not giving them any chance of escaping, and as a bonus, the enemies will be marked, so True damage should apply.

Use Fire Crash right after Holy Embers and keep spamming it whenever it recharges. This combo has quite the impact if you execute it right.

She is the first hero to have a proper pet, which makes her playstyle quite unique. Attacking or using Skill 1 will send Furball to attack as well.

Using Skill 2 or walking away from the target, will send Furball back to Ishar. This allows you to control her pet easily and opens up a lot of possibilities.

Also, Ishar has a decent crowd control in her skillset, which is another reason she is useful in team fights.

However, if you prefer to play harass—support, prioritize Skill 1 like you are solo lane. By looking at Strengths and Weaknesses it is a straight forward conclusion to what is the best course of action.

Mainly stay behind and harass. At level 1 take first Skill, focus on harassing opponents more so than clearing minion waves.

It is better to harass, so either you force him back to base, in which case he is losing some gold and XP, or stay there at risk of additional shots from Skill 1 or potential gank.

For levels , when your jungler is about to gank, make sure to be close enough to walk-in and use Skill 2 to knock-up, followed with Skill 1, then fall-back.

At level 4, make sure to have an Enhanced version of Skill 1 ready to use Skill icon turns red , then just before jungler comes out use it to slow down the enemy, use the ultimate and walk into the melee range.

Once there, wait until Dreamy Circle is about to expire and use Skill 2 Somnial Shield , then again follow up with Skill 1.

This is almost 3. In team fights, she is a fairly simple but impactful hero, much more so than in laning.

There are two main tasks for Ishar in Teamfights:. He is perfectly suited for split pushing the Dark Slayer lane. His skill set allows him to clear waves of minions fast, he has great sustain thanks to his 2nd skill, which makes him an excellent dueler when paired with his ultimate.

In most cases, it will take 2 or more enemy heroes to drive him away from the lane, which should open a lot of options for the rest of his teammates.

High damage. He can take out a lot of other melee heroes 1 on 1, no matter the class, especially later in the game.

After using Enraging spear your basic attack range increases by a good margin, so you can cleave all the opponents in front of you.

High sustain. Again, thanks to the Enraging spear, he has a lot of life steal. You can always enhance this further by building some more sustain items.

Scorching Wind is a must, build it as soon as you can. After you reach lvl 4 you can easily solo the dragon, and the Dark Slayer can fall at lvl 8!

Not a lot of heroes can boast such capability. Start ganking the lanes at any time after lvl 4, you can engage and disengage quickly without the fear of being stunned or slowed.

You want to engage the enemy team backline, but only after the fight has already started. Get in using Sea Spear for the slow and surprise, follow it up with Gore Lord to make yourself immune to cc and turn on Enraged Spear.

You might survive thanks to the sustain, but if you start running you are doomed for sure. She is incredible at harassing her opponents from a distance.

Thanks to her passive, she can be very mobile, and avoid ganks with ease. Krixi also possesses plenty of AoE damage and amazing wave clearing potential, which makes her great at defending against the siege and also allows her to dish out some serious damage in team fights.

Still, she can be quite susceptible to divers, so you should be extra careful when playing against such heroes.

Keep your distance, stay at max range while poking with Mischief, immediately run backward unless you are teaming up with your jungler to outnumber the enemy.

Otherwise, have it ready for safety, you will be targeted by assassins often and you want to have options for disengage. The best position to be as Krixi is to have enemies keep running toward you, while Mischief is being repeatedly cast in their direction.

This foxy lady is one of the hardest heroes to master in Arena of Valor. However, her skill set offers so much, and once you get accustomed to it, you will definitely grow to like it.

She has incredible burst damage potential, and she is capable of single-handedly destroying any non-tank in a matter of seconds. To top things off, she has fairly good mobility too, which is great for both engaging the enemy and getting away from sticky situations.

The solo middle lane is the best option! Her long-range spells make her hard to gank. The First level, Shining Light can be used to harass your opponent and kill minions faster.

Play safely and wait for your level 4. Once you hit level 4 Liliana becomes a Mobility Finisher hero. Use your mobility to quickly go from lane to lane and make kills happen, or pressuring advantages to take down objectives.

There are many ways how to approach the battlefield! One of your jobs is to delete low HP enemy heroes and deny their escape with your mobility.

In Human Form use Blinding Light to help your teammates and stop channeling spells. When the team fight starts, keep your distance from close combat.

Unpredictable can be used in a split second to avoid enemy spells that can give you an advantage in fights. If your team is applying pressure Fox Form is more useful, where Human Form is best for defending.

The reason for this is because she gains great bonuses whenever she is in a brush, and thankfully, the jungle is full of those….

She is simply said, an amazing jungler. The reason for this is because she gains great bonuses whenever she is in a brush, and thankfully, the jungle is full of those.

The moments she gains level 4 and unlocks her ultimate, her damage output skyrockets. Also, she can place traps at key locations on the map, and these will reveal any enemy that passes through.

This can be extremely helpful for her team, and thanks to her Piercing Gaze, nobody will ever need to face-check brushes.

To top things off, she has an amazing chasing potential, as long as there are brushes nearby. Use filters at the top of the page for aov tier list placements.

Piercing Gaze is your first choice. You should almost always play as a jungler. Playing in the lane is suboptimal because while jungling Lindis can use brushes to a great extent.

Also, while ganking, make sure to use your traps to help you out with clearing waves fast, as well as harassing the enemy Hero whenever you can.

Make sure to use that great amount of speed gained from entering a brush so you can come to aid to an ally.

Keep in mind it also strengthened attack applies with two stacks of the Piercing Gaze debuff on the enemy, so use that to your advantage.

When fighting in the lane, try to fight from the brush, since it will give you bonus movement speed and damage, and those things can be key to winning lane fights.

When you spot an enemy jungler coming to gank your lane, always use traps to slow him down and buy yourself and your lane partner time to back away from the gank.

When your jungler comes to gank, use traps to slow enemies down and prevent their retreat. Always help your jungler when they are killing the Abyssal Dragon since that extra Gold and XP will help the entire team.

Whenever you can, kill the jungle creeps to gain some bonus experience and gold. In team fights, you should always stay behind your tanks.

Try to position yourself so that you can use the bush to your advantage and kite the enemies that might be diving you, or to chase down low HP Heroes.

If the enemy is nowhere to be seen or if they have some stealth Heroes like the Batman, use your Piercing Gaze to reveal them.

Never face-check the bush when enemies are missing. Always use your Piercing Gaze ahead, as it will save both you and your teammates. When attacking enemies, try to always move between attacks, and always keep the optimal distance between you and your target.

If you walk too much forward you will expose yourself both to the enemy front and backline, and you will most likely be CC-ed or burst down quickly.

If you can choose who to target, go for the enemy assassins first, as it will prevent them from killing your backline thus giving you an edge in team fights.

Being tanky support, with strong base stats and the ability to pull enemy characters in, and lock them down with Taunt is what makes Mina a great and very valuable support hero….

Being tanky support, with strong base stats and the ability to pull enemy characters in, and lock them down with Taunt is what makes Mina a great and very valuable support hero.

Still, there are a few things to consider. She is strong against melee champions and has no means to escape from fights. In a situation where Mina is played in a well-organized team, her value is incredible, but in solo play, she can be a double-edged sword since she needs her teammates to follow up whenever she initiates.

Mina is played mainly as support and her role is simple, keep the targets attacking her instead of squishy allies. If the opportunity presents itself, Death Scythe enemy into the allied tower and use Dark Dominion.

But, overall Mina is not the greatest solo laner, as her strength comes from creating opportunities and providing time for allies to do their thing.

Considering how important her ultimate is, try not to waste it by overlapping with crowd control from teammates.

Staying in the midst of the fight demands that you do not fall behind in the early game. In a team fight, you are the front line and your job is to hook enemies toward you, reposition if there is a chance to taunt even more targets, use Dark Dominion and spam Whirling Scythe.

If the fight prolongs long enough so your Death Scythe comes off cooldown, use it to keep anyone from attacking your main damage dealers… Either protect them or if no one is attacking them then use it for cleaning up enemies, pull them back into the range of your carry.

A melee assassin with tons of mobility and some crowd control. Lacking any decent defense, apart from immunity to crowd control for the duration of ultimate.

It is always difficult to play squishy melee assassin in team fights and Nakroth is not an exception. For some people, Nakroth is not a great pick, but for players with good reflexes, this hero can do wonders.

Start with the Sage buff side and clear the jungle from top to bottom. Keep an eye out for any enemy overextension and punish them accordingly.

Your highest ganking potential will come when you hit level 4 so at that time look for ganks. Instead, play like an opportunist, punish mistakes and assassinate targets with lower HP.

Hiding in a brush and starting with Jury Fury or Death Sentence is a great way to start a gank, be as efficient on the map as you can because this is the period of the game when Nakroth shines.

So focus on objectives and team fights. In team fights, you will have two choices you can either go in with your front line for some extra CC or you can spend some time waiting and lurking for the right chance to kill marksmen or finish off the low-HP enemy hero.

With this kind of skillset and build you are an assassin, not a warrior so killing squishies will be easy for you.

Lots of harass, decent control, and damage no-one can be ashamed of. Natalya has the firepower of artillery and the mobility of a snail.

High mobility characters or the ones that can outrange her are the ones she struggles against the most. Also, she requires perfect positioning since she needs to stand still while channeling her ultimate.

Find Natalya place in arena of valor tier list using filter at the top of the page. Arcane Spirits is your first choice.

She is an excellent laner. Even if she is solo in the lane she can hold off 2 heroes. Dealing a lot of damage, and having good range allows you to poke safely.

You can clear the minion waves with Arcane Spirits and since it goes through minions you can poke the enemy at the same time. If he starts chasing after you, use Arcane Nova to stun and ultimate to chase him off or kill him.

Arcane Nova is a good skill to initiate fights, but you can also use it as the escape tool. Not much to tell, you stay in the back behind your team and spam your combo.

The range of your ulti will allow you to hit more heroes, try to target at least two. After you use the ultimate, your Arcane Spirits should be refreshed, so cast it again behind the enemy lines.

He has high damage, is very tough, and possesses the ability to lock an enemy down. All of this plays well in hand of this mighty split pusher and one-vs-one powerhouse.

All of this makes Omen strong split pusher, and if properly utilized he can stretch the enemy team to the point of breaking. You want the Dark Slayer lane because of your 1v1 potential, you wanna start slow and farm up until u get some levels then you will want to trade some damage here and there.

Mainly focus on split push and try to attract as many enemies to your lane so u can open the rest of the map for your team to grab the advantage.

Later, as dragon loses on importance, try switching lanes with your teammates so your team has more space around Dark Slayer pit.

For Omen team fights are the hardest part of his gameplay. Nevertheless, you have to play team fights really carefully and play with your gut.

This is one of the most annoying heroes to play against, and for a good reason. She also has a decent sustain, which means she can either go Jungle or Dark Slayer lane, and that makes her fairly flexible.

Other than that, she has a lot of crowd control abilities allowing her to either prevent enemies from reaching her back line or to lock down enemy carries.

A highly mobile, magic damage, melee assassin with one long-range harass ability. Raz is a tricky champion.

On one hand, his harass and burst potential are immense, the mobility is off the charts, and the amount of control is the stuff of legends.

On the other hand, his mobility must be practiced to the point where it becomes instinct. He is squishy and yet at some point, he has to dive into the enemy team.

Because of that, he is one of the most difficult heroes in Arena of Valor. However, this exactly makes him incredibly rewarding for any player who manages to master his skill set.

Power Surge is the focus of this build, enabling you to play safely in laning phase and collect the much-needed XP and gold without too much interruption.

Take the solo lane, be greedy, take as much experience as possible, squishy melee champions are not fun, or useful for that matter when playing from behind.

Play it safe and abuse range of Power Surge for either minions or unrelenting harassment, build up advantages however small they are.

Sometimes it is useful not to be aggressive when engaging, thus building up a picture in your opponent eyes of you being a passive one, but in actuality, you are waiting for the right moment in form of an incoming jungler or proximity to your tower, and then flipping the switch, changing from long-range artillery into an aggressive pounding predator.

Raz is an opportunist, be it on the offensive or the defensive. In the offensive, wait for your tanks and warriors to engage and take the initial fire, while you try to flank the enemy and focus on taking down enemy marksmen or mages.

Explosive KO can put your foes in their place, at your tower or in range of an allied ultimate. Rising Uppercut can assist greatly in holding them in place.

She has tons of sustain built into her skill set. This allows her to remain in lane for prolonged periods of time….

This allows her to remain in lane for prolonged periods of time. Other than that, she can easily escape ganks thanks to her second ability which provides Roxie with shield and bonus movement speed.

Lastly, her ultimate can be a complete game-changer — being able to pull and drag an enemy towards your team can turn the tide of battle.

Avoid combat with enemy champions, not even to help allies before LVL 4. Instead, focus on clearing the lanes and in downtime take some jungle creeps, while constantly disengaging and moving away from the enemy.

The best position for Roxie is invading and stealing enemy jungle monsters because she is constantly in a position to use her strong side, that is — escaping the enemy team.

Instead, try to push lanes and if you notice the enemy jungler on the other part of the map, hop into his jungle and clean it up.

Approach the combat from the side of your team. Flanking can sometimes be an option as well. The mechanics of this task are simple but the responsibility is over the top.

Those few seconds are almost all that is important about Roxie, as, for rest, any decent opponent will know how to handle, but being hooked and dragged toward allies is not something most champs can handle.

If you enjoy playing a support that offers a lot of safety, then Sephera is the hero for you…. If you enjoy playing a support that offers a lot of safety, then Sephera is the hero for you.

She can safely poke enemies from a distance, her passive will constantly heal her teammates while damaging enemy heroes, and she also has decent crowd control abilities.

Focus leveling Water Spirits. This is the main damage dealing skill, and since we are going to use this one on cooldown might as well make it the most effective it can get.

Sephera is in a strange place when considering her role. However, the best use of Sephera is as roaming support. In which case, the focus is on landing good Wall of Water, support with damage from Water Spirits make sure to land 1 normal attack between every usage of this ability.

If you are lvl 4, use the ultimate when both teams are at each other, to damage enemies and heal allies, and immediately retreat and repeat the routine, 1st skill — normal attack, in order to bring cooldowns down asap.

Except for one key difference, almost everything is the same in team fights. Here is what we talk about: you start the fight in a very dangerous position, slightly closer to their front line than it is safe but ONLY if your team is with you and on the same page.

This dangerous positioning will draw attention from the enemy and the engage will follow up. Here is what is dangerous: you need to use ultimate that very second and allow enemy to cast their major damage shenanigans while you are immune to it if you plan on doing this consider using Purify talent instead of Heal.

Might not seem like much but in the grand scheme of things those abilities will not land on your allies and the amount of damage prevented is insane.

This might not show up on statistics as healing done or something else, but the impact on team fight will be great and victory will be much closer.

Great burst, tons of health, high movement speed, tons of control. Still, slow effects are his Kryptonite, and sometimes, his knockbacks can bring more harm than good.

However, if the player is really skilled at playing this hero mechanically, and knows how to work with allies to set up fights, in that case, Superman can be truly amazing.

Scroll to the top to find Superman in arena of valor tier list. In order to properly play Superman in flight mode a more important one , one must think of him as a flying gun.

During the laning phase, use Kryptonian Strength whenever possible but know that it is imperative to land as many of those as possible because it has a long cooldown.

Use it as harassment if you are up against lane opponent. Save Man of Steel for purpose of retreating. Learning to play Superman will take some time so, make sure to invest a lot of time before deciding to join ranked games.

Aside from everything we already mentioned about him, while playing this champion there is one crucial aspect we must consider.

Because this is something that has to be considered on a case by case basis, and because of that we cannot tell you how to do it properly, instead, the only thing we can tell you is to make sure to have a lot of experience with not just Superman, but also to know other champions and how they are played in order to predict their actions.

Considering everything said in here, it is clear that Superman is a high skill champion, from movement, positioning, predictions of allied actions and much more, the number of factors influencing his gameplay is enormous.

Thinking about everything may be to slow process, instead, if you want to play Superman, make sure to have so much experience that decisions become instinctual.

An ability to increase range, for a marksman of this caliber, that sort of ability is too good…. An ability to increase range, for a marksman of this caliber, that sort of ability is too good.

Her lacking in the mobility department is compensated with long-range stun which is quite useful for engaging and increased effectiveness playing alongside ally.

At least until you get some better items and unlock your ultimate. Stay back, all the way back to the tower and defend if you must.

If you have a friend with you, be bolder and poke the enemy whenever the opportunity arises.

Make sure you stay just outside the range and you can shoot the tower with it. It has an awesome range so you can hit some unaware foes with it and stun them.

You can also let the enemy initiate and the pattern is the same. Use your ultimate, The Morning Star is your next move, and you can spam normal attacks from afar while slowing the enemy.

You can use Penetrating Shot, or you can save it for running foes. If the fight is going in your favor, be more aggressive and lower the gap between yourself and their backline, so you can slow them in case they try to retreat.

The ability to generate additional gold simply by being around is often overlooked. Other than that, TeeMee can zone the enemies fairly well with their Pooty Poots.

This combined with Chain Lance can give their carries some extra breathing room, and if everything else fails, TeeMee can use their ultimate to save one of the allies or themselves from dying.

Prioritize Pooty Poots unless you have the ultimate available for taking. Be aggressive early because Pooty Poots PP at this stage is huge.

At the start choose one of two actions, one is to help your jungler with full damage Pooty Poots, or team up with allies to invade and disrupt the enemy jungler and make him work for those creeps.

With level 2 you already have the potential to tower dive. One scenario is to stay in the brush, channel PP 2. This is a potent level 2 tower dive.

If everything goes as planned your ally will follow up on it and create an advantage in the lane. Make sure you take advantage of the roaming potential from increased speed, gap closing and control all packed into 1st and 2nd skill.

If they overlap the difference can vary from 1. Although Teemee does not seem imposing as characters like Cresht or Toro, or dangerous like Batman, the fact is if you get caught with Chain Lance and receive fully charged Pooty Poots in the face…you are as good as dead.

Anticipate how long your ally can survive and use Being a Bro roughly 1. Practically, land a good ultimate and see how team fights change from total loss to total domination.

He is one of those defensive supports that are supposed to keep the enemy off your back. Thane has good mobility, a nice amount of crowd control and great true damage ultimate.

He is also very difficult to burst down, thanks to his passive. All things considered, he can do wonders in the hands of a skilled player.

Take the Ultimate whenever you can. As soon as you gain level 2 start skirmishes, either in your lane or by ganking another lane.

Pay attention to heroes with high mobility such as Tulen, Aluriel, or those with Flicker talent in general, since they can blink to the side and avoid being hit by your ultimate.

If you are ganking usually it is a good idea to come from behind your opponent and push them toward your ally. This is not a great idea if a said opponent is much stronger than your companion and can take him out in one combo.

In that case, make sure he dies while under crowd control. It is advisable to flank an enemy when charging. Basically always take into consideration who your partner is.

It is important to know your strength compared to the enemies. If you are behind in farm and levels, your job excludes straight up tanking.

Instead, you try to pick out targets for a single target burst and protect allies by controlling the enemy team.

Options are limited because when Valiant Charge ends, you cannot afford to be in the middle of an enemy team.

If, however, you are not behind and your items are properly adapted to the enemy team, things are dramatically different.

If done properly this can split up the enemy team for the price of you taking some damage in the process.

He is perfect for toying with your opponents, harassing them from a safe distance, outsmarting them, and generally luring them into a trap.

His Killing Joke is probably the most efficient poking ability in the game, and it is also great for clearing minion waves.

The Killing Joke is your main ability to use in lanes. With it, you can poke enemy heroes from a safe distance and clear minion waves successfully.

If the enemies are ganking you use Pick a Card, Any Card to escape, otherwise, you can use it against heroes with physical damage to trade in some damage.

Joker should be always used in a lane, never in the jungle because harassing is his middle name. You can also push towers with ease after you deal with the enemy hero.

In team fights, you stay in the backline, save the Canned Laughter in case the enemy tries to rush the backline. Use auto attacks and The Killing Joke for damage.

Mage with great damage and mobility, oppressive from the first minute to the last. A decent range on spells and triple leap makes Tulen hard to catch.

While kiting or chasing he can deliver tons of damage. In order to maximize the damage potential, he needs to be somewhat close to the target.

Obviously, this by itself is not that bad, but in practice, it can lead Tulen into overextending. Hold the lane using Ion Blasts.

When you reach level 4 try to burst down the enemy and finish him off or at least send him to base. The best combo is to use Lightning Strike to get in melee range of the enemy, then use Ion Blasts so all three forks hit the enemy and activate your passive.

After that, just use your Thunderbird to finish your foe. This is an extremely powerful burst if you hit with every skill.

If the enemy survives by any chance, he will have to teleport back to base so you can push their tower. Make sure to use every opportunity to harass an enemy champion.

There is not much else to say about how to play Tulen other than these key elements:. He has nice movement speed, one part reliable and one part RNG stun.

Valhein is a great champion in duels and skirmishes, 1v1, 2v2 and so on. Because of this skirmish effectiveness, Valhein is great in cooperation with an ally, which makes him incredibly good for Abyssal Dragon lane.

Your early game priority is farm farm farm and play like you are the only hero on the map. Rushing boots first can be a good decision as it boosts your kiting potential.

Also, abuse your 2 skills as they both reset normal attacks, your standard combo should be -Yellow glaive — Normal attack — Curse of Death — Normal attack — Bloody Hunt — Normal attack- do that until you drive your enemy nuts.

When you see a Chance do not be afraid to Curse of Death into bullet storm as kills also give gold, getting a few will only help you.

Once you get items you need to actually become a factor in the game. You should be able to keep your stacks at 5 all the time at this point in the game, so kiting should be no issue for you, pray to RNG gods for as many yellow glaives as you can at this point and victory should be easy to achieve.

She features an increased melee attack range, has an interesting passive and provides one of the most potent executes in-game.

Her skills are somewhat difficult to land, and her playstyle is a bit weird but fun. Her value depends to a huge degree on how good is her early game, making this hero either dominating or useless.

She can be played in the jungle or maybe even as support, her main position is DS lane. If the jungler is on another part of the jungle than pull the buff-monster, let it reset, and go to the lane.

In lane play aggressive but safe. This may sound contradictory but it is the main reason why Veres is so difficult to play.

On one hand, she is a relatively squishy assassin type while the melee range extremely dangerous. On the other hand, she needs to stay in melee range in order to activate the passive as much as possible.

However, one thing going for her is the increased melee attack range, which is units same as Maloch. It is the same distance at which passive and 1st skill are most effective, which means: If you want to be an effective Veres player, keep the enemies exactly at a maximum distance of your melee attack AT ALL TIMES be it by clever movement or by 2nd skill.

Once you get used to it, everything else falls in line perfectly and this hero becomes very powerful. By doing so you ensure enough life steal and movement.

The second part is to pick and control stray targets with 2nd and 1st skill. He has a global range skill-shot ultimate and loads of damage mixed with some control.

Yorn can be shining star provided he is protected by the team. However, when that is not the case, he can be kind of a bad pick. Since Yorn needs a lot of gold to reach his full damage potential, you need to go in the lane solo or with a tank.

Do not stray too far, only if you are sure the enemy is not covering the lane can you go far. If you can finish him off with your ultimate, fine, but never go after them.

This means you need to place a normal attack in between every ability usage and exploit the fact that its attack range is increased to the point you outrange the tower.

This huge range increase should be your safety in team fights. Once this rotation is done, consider going into normal attack range and start building up stacks of passive toward Fierce Shot.

Outside of fights always look at the map and search for an opportunity to help allies on another part of the map with your ultimate.

This is not just for the sake of being a good guy but for the sweet gold from assists or kills even. Also, if the fight has not started yet and your team is together as five, consider taking down minions in other lanes with your ultimate and using passive proc just to poke those in your lane.

This will provide global pressure, your team in one lane and minions in other, all pushing forward. Nice amount of control, great mobility, and jungle clear speed are things that put Zephys in this position….

Nice amount of control, great mobility, and jungle clear speed are things that put Zephys in this position. As his health goes down, his damage reduction goes up and it applies to both armor and magic defense.

At times it feels like he is lacking some burst, but that drawback is compensated by a good cooldown speed. Use the tier list filter at the top of the page to find Zephys placement.

And if you need more overall damage and movement, than take Death Rift. Though useful as laner, Zephys is exceptional in the jungle and would be a waste not to use it there.

Death Rift should be used as a tool to catch up with the escaping enemy unless it is certain he cannot escape, in which case use it as bonus damage.

Zephys have the ability to jump over the walls with both 1st and ultimate skill and this should be taken advantage of at every opportunity.

This will improve the jungle clear speed of yours by a large margin. Auto-attack to finish off someone if needed and then run to help your frontline.

He has amazing mobility and burst damage, but being squishy he is difficult to play at the maximum level….

Being melee tank is nothing special, but melee assassin, on the other hand, requires tons of practice, skill and constant need to stay ahead in farm, levels and basically all aspects of the game.

This is the case with Zuka. He has amazing mobility and burst damage, but being squishy he is difficult to play at the maximum level.

However, he can be extremely powerful if played by a skillful player. Zuka can be found in arena of valor tier list at the top of the page.

In the laning stage, Zuka can have two roles. He can clear the jungle or go for the lane. In both cases you should learn one important thing about him: never face your enemies with a head-on approach.

People get fooled by Zukas looks and they forget how squishy he is. Try to flank, stay in the bushes for a surprise attack, and so forth.

The only time you are allowed to try for a head-on approach is against mages and marksmen without escape abilities.

This is the right way to play Zuka even in lanes. In the jungle this becomes a much easier task, and this is why I suggest using Zuka as a jungler.

Being squishy is never a good thing in a team fight, especially if you are the one who should run into the enemy team to deal damage.

Getting into the team fight is a process that needs to be considered carefully. Your job is to attack the backline and it is best if they notice you after you are on them already, cracking skulls.

Stay in the back, and only after the fight starts, get into the fray. Start the engagement with Skyfall, follow it up with your normal attack easy to forget , Pain On A Stick, normal attack again, Panda Chariot, normal attack…you get the pattern.

His main strength lies in his ability to harass his opponent from afar. He is easily able to stay at a safe distance and poke the enemy with his skills….

He is easily able to stay at a safe distance and poke the enemy with his skills. He can also clear waves extremely well, which is very important for all mid laners.

Other than that, he has very good movement speed, allowing him to roam around effectively. To top things off, his ultimate allows him to have insane burst damage potential, which makes him exceptionally deadly during team fights.

Since his main ability Plague Scepter can deal damage in line it is a good tool for clearing the minion waves and hitting an enemy hero in the process.

His other ability Poison Gas Bomb can help you push away the aggressive enemy that got too close or position them near you for the kill.

When the enemy goes back to the base, use their absence to damage or destroy the tower or gank side-lane. Position yourself right in front of the biggest crowd.

Start by positioning yourself around units right outside the range of your basic attack from the closest enemy. Charge up the Plague Scepter into the crowd.

After that use, the Poison Gas Bomb to disrupt some of the enemies, followed by Disciple of the Plague. Repeat the first two skills quickly and start pounding the closest foe.

Use your skills whenever you can, but be mindful of how you are using the Poison Gas Bomb, if one of the enemies is running away push him back into your team if some of your teammates are in trouble help them by pushing the foe away.

The ability is not dealing a lot of damage, but it is a lifesaver if you know how to use it. His Super Speed is great for initiating fights….

His Super Speed is great for initiating fights. On top of this, his ultimate provides a great deal of control. With The Flash, you will mostly focus on the Dark Slayer lane.

You want to clear minion waves as fast as possible and move towards the enemy jungle to create chaos for your opponents. You will want to circle between your lane, jungle and the middle lane.

With your arsenal of skills, you can easily dish out some burst damage and then return to your starting position.

Keep doing that until the game reaches a point where grouping and team fighting is a must. The Flash has great team fighting and initiation abilities.

You start with Super Speed into Cyclone as both skills make you untargetable. It is a great combo since reactivating Super Speed returns you to starting position and removes you from danger.

Just move around the fight a little bit more and repeat. Keep using Mach Punch when safe for maximum damage efficiency. She is a crit based marksman, reliant on early snowball and later punishing enemy team with massive AoE channeling ultimate….

She is a crit based marksman, reliant on early snowball and later punishing enemy team with massive AoE channeling ultimate. Her Barrel Bomb is good for zoning enemies but is very difficult to land consistently.

She scales fairly well into the late game, but given that she severely lacks mobility, and that her ultimate requires her to stand still while channeling, it is of utmost importance to position properly during team fights if you want to emerge victoriously.

You can find Wisp in AoV tier list at the top of the page. Most of the time, Wisp should be played in a duo lane, preferably with some control-oriented hero.

Early in the game, try to coordinate CC with your teammate to hit the Barrel Roll to stun the enemy. Follow up with Loose Cannon for some free shots, and if they decide to fight back, roll another barrel as soon as the cooldown is up.

You can use the Loose Cannon to clear waves fast and push your opponent to gain some free time for roams. Whenever you can, take down some of the jungle monsters with your teammate.

This way you will have the level advantage, which plays a huge factor in winning the lane. Try to keep an eye out for the enemy jungler, and be aware of his ganks.

In this stage of the game, your job is to stay in a safe spot and deal as much damage as possible to the enemies.

If your team consists of several control-oriented heroes, try to coordinate with them and use Barrel Roll followed by Shock and Awe once they unleash their CC skills.

Assuming that you have at least 2 critical strike items, your ultimate will dish out some serious damage to the enemies. After you finish channeling the ultimate, use the Loose Cannon to reposition yourself and start doing some splash damage to the finish of low hp targets.

If it happens that the enemies engage your team first, try to get into a good position before using Shock and Awe and in general be more aware.

Wukong gains a passive bonus to his crit chance, has great outplay-potential and strong early game. Picking Wukong is kind of a gamble and granted it can be a fail pick if it succeeds, it is a class act.

Because of early crit, your jungle clear is amazing and you will not have to worry about it, also you have awesome ganking potential and you should play to your strengths.

If you can start a gank with Great Sage and try to save Shadow Clone if you can in case you get counter initiated, but if you still need more damage do not be scared to use it.

Early game you are not much of an objective taker, but once you get your items you can do whatever you want. He possesses very high sustain during the laning phase, as well as high toughness, a fair amount of control, relatively good mobility and decent damage….

He possesses very high sustain during the laning phase, as well as high toughness, a fair amount of control, relatively good mobility and decent damage.

Focus on clearing the waves and make sure to enter the brush every 15 seconds. The job is simple, clear the waves, harass the opponent, once ultimate is available save it to coordinate with Jungler or Marksman and use everything to lock the enemy in place or prevent them from escaping.

Engage in fights near the lane minions, as it helps you rack up Wicked Thorn stacks and make Redwood Rush occur more often. When you are the one ganking, come from behind and try to hit that 5 stacks while still behind the enemy and then use Redwood Rush to push him toward the allies.

Both require enemies to be hit by the seeds from the ultimate. First, flanking the enemy team. Second, counter-initiation.

Wait for the enemy to engage, use Branching Out to stop them from further advancement and Redwood Rush to push the enemy team away if not enough stacks, cast one Wicked Thorn and then Redwood Rush.

Once the enemy is pushed away use Ultimate and try to lock down the enemy in the most vulnerable position.

Zanis can be extremely effective if he scores some assists or kills early in the game. His first ability is a mix of Sprint and Purify, allowing him to engage or disengage with ease, while True Damage and Knockup from his ultimate are immensely helpful.

However, Zanis can be prone to kiting and is relying on passive to gain necessary attack damage, which is why players really need to do well in the early game to make him efficient.

Early on, in the game, it is all about getting that level 4 Ultimate. Help your teammates only if you are absolutely sure kill or assist is imminent.

At level 4, pay more attention to lanes. Focus on farming, get ahead in XP and gold, and gank only when success is almost guaranteed.

Getting your team ahead is crucial because later on in the game they will probably face opponents in a 4v5 scenario. Start with your Ultimate for initiation.

If your teammates have some cc, use Tail Sweep for buffing your auto attack speed abusing your ultimate true damage buff to auto-attack.

Alternatively, you can use Frostbite evolved Punish talent for the first slow and save Blood Wyrm for escape in case the fight takes a wrong turn.

This role entails following up on initiation and while your team is dealing with the front line, you flank enemy and dive into their back line.

Use Tail Sweep and Dragon Wrath combo to quickly eradicate enemy, but save Blood Wyrm if you need to chase or more importantly to remove crowd control from yourself.

Take note of your ultimate Dragon Wrath and the fact it deals a decent amount of true damage.

This is very dangerous for enemy tanks and if no squishy targets are nearby, then help your team take those big targets down.

It is important to remember to use Dragon Wrath ultimate for gap closing and Blood Wyrm for removing cc and sticking to the target at the same time.

Zill has great mobility thanks to his Wind Shift skill and Dustdevil passive. You should always play as the jungler, staying in lanes is just a waste of potential for Zill.

He can move quickly through the jungle and after you get to level 4, he can start with ganks. Engage fights with Wind Shift and use Wind Blade right after.

That should fill your passive, so hit a few auto attacks and if the enemy can escape use either Wind Shift again should be refreshed with your passive if the foe is really low on health, or a Tornado if he still has a significant chunk of HP.

There will be better opportunities, save it. It is a very valuable ability and should be used only to secure you a kill, or to save you from being targeted.

You should never initiate a team fight. Stay in the back or flank the enemy to attack their back line. But do that only after a few seconds, not when the fight breaks out!

After the back line is dead, run into their front line and make a mess there. If you need to run away use your renewed Wind Shift to retreat.

If not, use it to engage the enemies again. A towering hulk, this centaur is a very tough tank with some mobility, but the thing separating him from the rest of the pack is the potency of his control abilities….

A towering hulk, this centaur is a very tough tank with some mobility, but the thing separating him from the rest of the pack is the potency of his control abilities.

Baldum can charge and toss enemies over his head, easily separating them from the rest of the group. His second ability provide solid damage reduction, while also dealing very high damage.

Baldum is an interesting Hero to play if you can consistently land his ultimate and have a very good early farm not falling behind is very important.

As versatile as he is, Baldum is probably best suited as a roamer. As a roamer focus on helping out your mid lane, as you will probably have the highest kill potential there, and to annoy the enemy jungler.

Once out of the prison, finish them off with Wild Stomp. Frost mage that can hit multiple enemies, slowing down or freezing them.

With a good array of offensive and control abilities, Diaochan can wreak havoc upon the enemy team while staying on relatively safe distance, behind friendly tanks.

Take Chilling Frost as a solo laner. Try to harass the enemy whenever you can while killing minions with your normal attack.

When you get the second skill to try to predict the enemy and cast it to close behind him. Spike him first with Chilling Frost and then use Diamond Dust to freeze him.

You should have enough time to cast Chilling Frost again after the freeze ends. With Blizzard on the end of that combo, you become really deadly.

Never stay too far in the lane, especially if you are going solo since you have no running skills. You need to stay in the back of every team fight.

You should use the Chilling Frost and Diamond Dust on the enemy front laners, and position yourself on the back for the ulti as well. Do not try to get in the center of the fight and cast the Blizzard thinking you are invulnerable, foes will melt you down maybe even before you cast them.

The arch-mage is a perfect mix of zone control, huge damage, safety and also some playmaking potential…. The arch-mage is a perfect mix of zone control, huge damage, safety and also some playmaking potential with his ultimate ability to teleport enemies back to the original location.

His ganks are extremely potent, because the combo of Skill 1 and the ultimate is very hard to avoid for most heroes. Prioritize Dimensional Cube, unless you are targeted often by highly mobile assassins, in which case having Dimensional Walk ready more often is preferential.

Hitting the enemy champion is not just important for the sake of harass, but also you need to fill the energy bar as often as possible.

Failing to do so will lead to severe mana issues. Either that or steal the blue buff. Because of this, we must focus on our close surroundings, ignoring side-lanes at the start.

The top priority objectives are 1. Clearing Minion waves, 2. Helping in jungle skirmishes, 3. Abyssal Dragon, 4. Roaming Sidelanes.

A potentially good solution for ganking a side-lane is for jungler to cover the middle-lane. The reason his ganks are so effective is the ability to prevent an enemy from escaping with his ultimate , while at the same time dish out tons of damage.

Save Dimensional Walk in case an enemy assassin try to dive you, but if he reveals himself by attacking someone else, make him pay by zapping him with an enhanced normal attack from this skill.

All the while looking for the opportunity to connect ultimate onto the enemy squishy part of the team and execute it in the manner described in Play Sample at the start of this guide.

Florentino can be very effective, and hard to deal with, when played in DS lane. While being decent jungler, Florentino is, after all, best suited for Dark Slayer lane.

Grab one of the small jungle creeps as it is a safe experience. If you win the duel and kill or push the enemy out of the lane, turn your focus on objectives like Dragon or Tower, those should be your next targets.

You must be aware of incoming fights so you can prepare by carefully positioning yourself at the flank of the enemy team. Lurk there until the initiation is underway and follow it up with your own onto enemy squishy.

It is important to choose the target with no mobility or that has already used its cooldown. Avoid jumping into the middle of a fight, you are melee squishy assassin, side-effects will take you out.

An extremely mobile marksman with the ability to deal a good deal of true damage and jump in-and-out of fights….

An extremely mobile marksman with the ability to deal a good deal of true damage and jump in-and-out of fights. Hayate, is a very interesting character if you are a fan of mobility, hit-and-run tactics, and kiting the opponent.

While there is a notion Hayate is a good jungler, and I agree that fully stacked Scorching Wind is a perfect fit, the fact remains his passive is great at clearing waves by damaging multiple targets at the same time especially if they are in line.

Note: The way Hayate should be played in lane is somewhat similar to the playstyle of midlaners, fast wave clear and quickly move to the sidelanes or some other objective.

In team fights the situation is similar, with the exception that it is even more dangerous because of multiple threats. Any single hard control ability stun, knock up , and Hayate is dead.

In team fights, this is even more exaggerated because there are now 5 enemies not like in laning waiting for your every mistake.

The two main ways of conducting in fights are the harass or perfect timing of the ultimate. I recommend the first, but if you have the opening, either your team controls the enemy or the enemy is in a bad position.

That is it about Hayate, but if you want to know more about other Arena of Valor AoV champions, check out our Heroes section where you can find other Arena of Valor guides, tips, tricks, and stats.

The combination of extremely high burst damage and mobility enables Kriknak to quickly zip through the jungle camps and, at the same time, be deadly when ganking….

This is an expensive purchase, it also requires 2 slots to 4. It is need for your end game, or even mid game play.

It is butterflies most valuable equipment. Hercules madness- it offers a lot of survivability. Pys and magical defense. This has to be 4th, because it needs 3 slots to purchase.

Curse of death- atk, is great, add some life steal. Surprise, you want to heal up, not now you are nerfed. Medallion of troy- shield to protect you from mages.

And magic defense. Easily replaced by any other item. With this build I can easily solo abysmal dragon, dark slayer, I can kill many ppl.

Muramasa is garbage with butterfly. Curse of Death is only useful in some cases but also not on bf.

Gilded Greaves are must, no War Boots. Please write the names properly. And with the build you can solo to some extent.

Even at low hp you can kill. Facing Zuka is easier too. But more chances for MVP, Legendary, etc. Notes: 1. If Punish can start with Gnoll Cleaver.

Buy Boots Preferably Gilded Greaves 1st or 2nd. Sustainable to some extent. You can go for Flicker if you want to get in and out of fights.

I have a few problems here, 1. For a tank build, it lacks magic defense and thereby opens Butterfly up to being burst down by mages.

Levi, frost cape, and gilded both gives the 3 mainly of element in game hp,resistance and magic armor, alsophysical armor , This build can make bf the incredible headhunter in antaris.

This is an awesome build. It is on my list, as these definitely need updating. Have a few bigger things on my plate first.

If nothing else, Butterfly has lost a bit of HP focus in favor of needing some more damage in order to heal.

A bit of defense is still necessary to avoid getting asploded, but things like Rankbreaker and Muramasa will have a much more comfortable place in her build.

Each build is geared toward a different play style, so choose one that fits your personal preference. All Heroes.

How to Play as Butterfly. Hero Item Builds List. Pure Damage. Tanky Assassin. Dark Slayer Lane Assassin. A bit of a hybrid in between defensive and offensive builds.

Crimson Banner is more defensive and synergizes well with the healing effect from Backstab, lending the assassin a lot of additional staying power.

Very similar to our own aggressive Butterfly build that takes advantage of her newer attack damage scaling. Her armor pierce will build over time rather than all happening at once, but that is made up for with the additional abililties players will squeeze out of her in fights.

I listed items in purchase order rather than final order, as it was listed in the comments. This build is a bit more defensively focused than I would care for but can allow Butterfly to act as an off-tank in game.

She will have to work with her team rather than pick off enemies solo. As the submitter said, this requires an organized team to succeed.

Leave a Reply Cancel reply Name Comment. Levithian Provides burn damage to enemies along with fast sweep of the jungle plus helps in tanking up the jungler 2.

Gilded Greaves helps in resistance and good against control effect especially when coupled with whirlwind note:the above boots can be replaced with sonic or flashy boots depending on the situation 3.

Rank Breaker It is build choice for most assassins as it helps in easy escape after a kill or assist this build also allows armour penetration to an extent 4.

Mantle of ra Give a tanky build to butterfly along with a boost to the levithians burn damage ,hence clear jungles faster which takes place around 7 mins after the game begins provided the speed of the game play 5.

Depends on situation of the game Fenrirs tooth if your teams is advancing at fast pace Mail of pain if your team is falling apart the beast : here if none of the options work ie when the team and opponent team are pacing together u might want switch out based on the situations above in this case 6.

I would like to share my build. I call this build Megalo Box. Items In order of purchase 1. Try with a Trustworthy team and then comment.

Wrong items for my build… just noticed. Will you give us updated builds for the new balance? List of Item Builds. Leviathan or Soulreaver.

As a jungling focused hero, Butterly will always need a jungling item to get her started. The experience boost it provides will get her to 4 as quickly as possible while granting more increasing amounts of power as the game goes on.

Previously, Leviathan was her exclusive best pick, however the redesigned Butterfly scales more with attack damage than health and thereby can find a lot of use in Soulreaver.

What better than a finishing item on a finisher? This damage boost will help ensure that Butterfly can shut enemies down before a fight starts to drag or an enemy escapes so that she can get her ability refresh.

Rankbreaker provides armor penetration as well as some bonus movement speed when out of combat. Butterfly will be able to zip between lanes with this item, allowing her easy access to enemies all across the map.

Omni Arms. Providing both a useful suite of stats and a powerful passive, Omni Arms is a great pick for almost any offensively minded physical hero.

Just be sure to attack your target normally after hitting them with a burst combo. Spear of Longinus. Spear of Longinus is great when combatting foes with lots of armor.

The item also provides additional HP, giving Butterfly a bit of additional staying power in fights. The cooldown reduction is also very valuable on Butterfly as she does not rely on any resources for her abilities.

Muramasa is a good choice later in the game after the enemy has begun stacking up armor.

Bin jetzt kein überpro This web page and Elf 28 views SimjoTV. Sonst würd ich ja mal in den Raum werfen, man könne mal zusammen spielen. Wir können dir dabei helfen, deinen neuen Favoriten zu finden. Rappyfan L Insane. Habs noch nie getestet, aber das sollte dann ja genau das sein was du suchst. Neue Beiträge. Arena Of Valor Butterfly Die Assassinen. Zudem hatte ich article source erste Mal heute nen sehr instabilen Ping :hm:. Wir können dir dabei helfen, deinen neuen Favoriten zu finden. Du kannst es ja auf Manuel stellen here der Punkt direkt darüber im Menu. Die Supporter. Mit mächtigen Heilungskräften, Geschwindigkeitsboosts oder Angriffen, die über eine gewisse Zeit Schaden verursachen, sind sie die Assist-Sammler schlechthin und steuern die Geschwindigkeit der Battles. Ich denke man sollte wohl auch zu den Zeiten mit viel Andrang spielen um ein gutes Ranking-Erlebnis zu haben.

Arena Of Valor Butterfly Video

Arena Of Valor Butterfly Die Beschreibung von HD Wallpaper AOV - Live Arena of Valor

Aber die nervt mich bei jedem MOBA. Ja, mich nervt die Community leider auch. Technoklinge Butterfly freigeschaltet 52 views BraveDave. Alice aov views SimjoTV. Oder beschwöre mit Wutausbruch einen Fluchkreis, der sowohl die Geschwindigkeit als auch die Verteidigung deiner Feinde reduziert, damit deine Teammates sie learn more here können. Foren durchsuchen. Arena Of Valor Butterfly

Arena Of Valor Butterfly - Die Beschreibung von Arena Of Valor AOV-ROV Wallpaper

Xeniel Gameplay Vorschau 1 92 views BraveDave. Ich denke man sollte wohl auch zu den Zeiten mit viel Andrang spielen um ein gutes Ranking-Erlebnis zu haben. Pass auf den Haken auf! After you complete some of the major items, like Mantle of Ra, test it out and challenge your opponent, see how you stand against them and modify item build accordingly. My Experimental Butterfly build! Keep clearing waves and moving around and playing risky, because of your passive you article source hardly pull any ganks off pre level 4, but still, Arum can be a really big nuisance and if a fight begins early you will probably get on top. He is one of the mages with continuous damage output and great wave clearing abilities. His ganks are extremely potent, because the combo of Skill 1 and the ultimate is very hard to avoid for most heroes.

Arena Of Valor Butterfly Video

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